// 데이터 암호화
public static string Encrypt (string toEncrypt)
{
byte[] keyArray = UTF8Encoding.UTF8.GetBytes ("12345678901234567890123456789012");
// 256-AES key
byte[] toEncryptArray = UTF8Encoding.UTF8.GetBytes (toEncrypt);
RijndaelManaged rDel = new RijndaelManaged ();
rDel.Key = keyArray;
rDel.Mode = CipherMode.ECB;
// http://msdn.microsoft.com/en-us/library/system.security.cryptography.ciphermode.aspx
rDel.Padding = PaddingMode.PKCS7;
// better lang support
ICryptoTransform cTransform = rDel.CreateEncryptor ();
byte[] resultArray = cTransform.TransformFinalBlock (toEncryptArray, 0, toEncryptArray.Length);
return Convert.ToBase64String (resultArray, 0, resultArray.Length);
}
// 데이터 암호 해독
public static string Decrypt (string toDecrypt)
{
byte[] keyArray = UTF8Encoding.UTF8.GetBytes ("12345678901234567890123456789012");
// AES-256 key
byte[] toEncryptArray = Convert.FromBase64String (toDecrypt);
RijndaelManaged rDel = new RijndaelManaged ();
rDel.Key = keyArray;
rDel.Mode = CipherMode.ECB;
// http://msdn.microsoft.com/en-us/library/system.security.cryptography.ciphermode.aspx
rDel.Padding = PaddingMode.PKCS7;
// better lang support
ICryptoTransform cTransform = rDel.CreateDecryptor ();
byte[] resultArray = cTransform.TransformFinalBlock (toEncryptArray, 0, toEncryptArray.Length);
return UTF8Encoding.UTF8.GetString (resultArray);
}
2013년 12월 26일 목요일
Encrypt and Decrypt the XML file(XML 데이터 암호화)
라벨:
C#,
Unity3D,
Unity3D_C#,
Unity3DEnglish
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