Awake (once) -> Start (once/enabled) -> [loop : Update]
1. Regardless of the enabled, Awake is the initialization, to call once. In addition, call the script even if it is not enable.
2. Moment it became enable true Awake or later, you call once Start. You need to call script is to enable.
3. (Tick to each fixed) Update is to continually call after Start is called. (Update type applies all)
4. FixedUpdate is called after the Update.
3. (Tick to each fixed) Update is to continually call after Start is called. (Update type applies all)
4. FixedUpdate is called after the Update.
5. Awake function of the Game Object, where they will be called at random between Game Objects.
6. Be specified to force the calling sequence of the Game Objects seems to be impossible.
MonoBehaviour Lifecycle |
Awake (once) -> Start (once/enabled) -> [loop : Update]
1. Regardless of the enabled, Awake is the initialization, to call once. In addition, call the script even if it is not enable.
2. Moment it became enable true Awake or later, you call once Start. You need to call script is to enable.
3. (Tick to each fixed) Update is to continually call after Start is called. (Update type applies all)
4. FixedUpdate is called after the Update.
3. (Tick to each fixed) Update is to continually call after Start is called. (Update type applies all)
4. FixedUpdate is called after the Update.
5. Awake function of the Game Object, where they will be called at random between Game Objects.
6. Be specified to force the calling sequence of the Game Objects seems to be impossible.
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