2013년 12월 12일 목요일

About Blender

Graphic element in the development of the game is also very important.

The graphics can be divided into 2D and 3D significantly.
In recent years, there is a tendency for intensive 3D.

Can be created by using a tool such as MAYA and 3dsMAX to create a resource of 3D graphics in general. However, the price of this tool is that much higher is the question.
Of course, if a company, you can pay the price of its own way, but in the position of student and one developer and indie developers, to pay its value will be borne by very.
It is the price of several million yen usually about.

In the case of 2D, I use a tool called Photoshop mainly. This price is also very high.

Game engine too is necessary to. This game engine, because prices to hundreds of millions, buy I do not unimaginable.

However, you can relatively inexpensive, free tool is very much in recent years, it is powerful enough can not be ignored performance.

I think that it was really good.

We introduce free tools to withstand the use of the 3D tool in that.

I tried to use a variety of tools, but this is very powerful in practice. And I such that the biggest benefit is that it is free. Function not depressed at all compared to the commercially available tools. Rather, I think personally, it's a better tool.

However, in Korea, It is fact that a user is in short supply, people who do not even know there is a tool of these there are many. 

Try to put a sentence in mind you would expect that the user is increased by increasing the practice to make an original interval. 

The name of the tool, Blender. And the like tool) tool Gimp like (Photoshop), Audacity (audio editing tool), Inkscape, such as (Illustration. Tool that has powerful features famous free tool (Such a practice gradually Raise) 

Blender is, 


http://www.blender.org/


You can download from the link above. Please input is painted the interval once, the latest version, so come up to several months. 
You can check the link above, but it works perfectly on both Windows, Mac, for Linux. I heard also talk of also developing a mobile version. I can When development is complete, anyone want to model in their own smartphone. 
In addition, capacity will also be very small, about 70 megabytes (version there is no need to install) version of the lip and the version of the installation is present. 
You can get the feeling that it is comfortable and very light weight even if I go back after installation. 
Is there also 32-bit and 64-bit versions. 

Because it is an open source tool, version up also I get better.

Interface can be changed so that users effortless fluidly. 
Also be to one active window, there is also divided into dozens. 
All windows can be changed at will. Therefore, even if you use the same tool, the user may look like a tool completely different. 

In addition, there may be a many shortcuts, work speed is increased dramatically and become more comfortable in the hand. 
Function tools of other commercially available have'm included almost all. 

In recent years, since the era of high-quality, use of normal maps is almost essential. 
In order to create a normal map, high polygon model to it is required. 
The ZBrush, other tools are needed to easily create high-polygon model. (I think the price of this is also not cheap, and good to buy If you can afford it is low cost compared to other tools. It because cheaper be considered price-performance ratio.) 

This is called Sculping to be modeled using ZBrush. 
This gives the impression to make clay like modeling. High polygon modeling is felt more easily. 
This feature is included in Blender and I know using ZBrush (for the function or do not have enough) Sculpting of these so do not Maya and 3dsMax. 


There is a limit to a fine representation about ZBrush course, but you can work in the same way to some extent.

And there is a feature called Compositing. 
After rendering is completed, it is the process of correcting the image. Is a specialized tool that is able to handle these things, there are tools such as AfterEffect. 
Calculation requires a lot of very in order to express a realistic outcome of the work. However, working with a personal computer is impossible. If you calculated in supercomputer, it is still impossible. I will represent the "cost" something like that. The "cost" is very high. 

So, I'll make the real through the Compositing usually. 

After the modeling is done, you need to work on animation life-giving force in character. Operation of animation has become possible. 

In addition, there is the hard part but also to work with the hand of man, when such, when it comes to working by calculation of computer, complex complex animation and modeling, it is possible to save time and effort I can. 
It is a Scripting can be used in such a case. Blender is using Python this Script. 
Python is famous in Script system. We are using in various fields and can be used later on to critical Keeping learning. 

For example, to place one by one hand the building when you create a city, it is can be difficult to really boring. It is to use the Script at a time like this. 
You can be completed in just a few minutes. 

Following the Sculpting features include the ability to create and surprised again. Game engine is included. These tools, I also saw for the first time. Nantes game engine is included in the world ... 3D authoring tool ... 
The engine is to operate in Python C + + based. Because it is still an improvement, it appears there is impossible to develop complex games. However, I think that there is potential for development. 

Script All Because of the way is fabricated together in Logic unit, I felt easily to learning.

In addition, there is an important fact. Addon production for their ease of Blender, so we provide a very powerful scripting api, it can be incorporated into the blender game engine other. 

There is a project that the user is carrying out that these Gamekit. 


http://code.google.com/p/gamekit/


It is good if you look after entering the link above. 

When you go to bed let the little description, this project, it was a project to be able to work in the environment Android, and iPhone Ogre 3D irrlicht the original (Reuters hit) engine. 
It was the beginning of what gamekit that is used as a backend graphics engine and hit some truth Ogre 3D, was created by integrating bullet (physics engine), OpenAL the (sound library). 

However, I made a blender addon in this project. In other words, is that the production Ogre3D, of some truth hit game has become possible in Blender. In addition, porting Android, the iPhone also has become easier. 
Never heard the story that it has succeeded in developing a game in Blender yet, but, for a project in progress continue, potential for development in the future I'm looking forward to. 

It is also possible to edit video. It'll be that Blender can do the same procedure as that used for a tool called normal Premiere. 

The Renderer, I think that it is not the case in personal thoughts of me to say weaker than other tools. Renderer basic, its function seems to fall a little, but in addition to the renderer basic, there is a renderer that Cycle, but the method is different some very renderer with existing this. Like, so that the images can be loaded gradually from the Web site, after drawing faster overall, it is a way to go up the detail as a whole. You can work very comfortably If you set it to use the GPU to use this renderer. 

It allows users or changing the position of the camera, changing the location of the object, and to work while checking the rendering results in near real time.

V-ray/blender integration project is in progress. However, v is completely still - you have to not be showing the effects of the ray.
Instead, open-source renderer It is supported by many the Blender. Things like LuxRender and Yafaray is typical. (- This is a renderer who are not inferior ray V)

Then, in game development at the time, not large proportion of the renderer.
Be displayed in the game engine ultimately important, so there is no large proportion of the renderer.

You can easily find what it is that Blender users in many parts of the world could use a Python script of open source, you are making a variety of addon.
You can if you use the addon of these, you work easily more convenient.


http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts


It allows you to enter the setting screen in Blender it is well into the link above, to perform the installation with one click. (I mind at all. Because I save the trouble it is necessary to search around the Internet this is.)

In Korea, users had a little example, but since there are many users already abroad, you can easy to find tutorials, and community. This is to learn that, is easy.

Rather than 3dsMax feel I used the Blender until now, I felt the more similar the feel of Maya.
And I felt the advantage rather than a disadvantage it.
Lighter than if you are using 3dsMax, and because he felt easily.

Blender is a really good tool.

I think it's the tool that is worth all those who are feeling a tool by one developer and those indie that not learn 3d just now, has been conventionally used, and heavy too, try once.

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